Resume
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Objective
Highly motivated and adaptable individual with a passion for games and the game development process, seeking the opportunity to add value to a company.
Experience
Telltale Games – June 2018 – Sept 2018
Environment Art Modeling Tech/Env. Art Outsource Manager
-Managed an outsource team of 5 Env. Artists overseas, gave daily feedback, took part in weekly meetings with overseas teams via video calls; compiled external
deliverables, and ensured they met specific criteria based on project needs. Added
and set up meshes, materials, and textures in-engine.
Ubisoft Studios SF – Feb 2018 – June 2018
Development Tester
-QA Responsibilities: Bug writing/Reproducing/Performance/Feature Testing
-Assisting production with odd jobs/feedback videos/dev requests
Telltale Games – May 2016 – Nov 2017
Character CG Generalist;
-Assisting the Character Art team in the setup and creation of low poly meshes,
and material shaders for character assets, as well as building packages from
outsourcing teams. Also played a part in the texture creation
process, and bug fixing.
Telltale Games – Dec 2013 – May 2016
Product Support/Quality Assurance Testing;
-Leading Moderator in the Telltale Support Forums; Direct Customer
Communication; Assisted PR when communication with customers needed
to happen, created public-facing ‘Support’ articles.
-Knowledge of hardware and software needs for entire catalog of games and
platforms.
-Assisted customers directly via Zendesk systems, tracked issues as they arose.
-QA Responsibilities: Bug Writing/Reproducing/Performance/Smoke testing
2K Games/2K Marin – Jan 2013-Oct 2013
Internal QA Tester/Developer Support;
-QA Responsibilities: Bug Writing/Reproducing/Performance/Smoke testing
Abilities/Skills
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Well-organized, adaptable multi-tasker, with excellent written and verbal communication skills between departments.
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Able to provide clear, detailed, and accurate feedback according to the artistic vision of a project.
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Experience and ability to meet deadlines and milestones, while ensuring overall quality is met.
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Able to work seamlessly between multiple projects at once without issue.
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Excellent organizational skills and problem solving skills.
Software
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Maya 2018, Substance Painter, ZBrush 4R7, Topogun 2, Photoshop, JIRA, Perforce, Slack, Unity, Telltale Tool, Plastic SVN
Education
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California State University, Chico – 2012
-Bachelors of Science in Applied Computer Graphics
+Minor in Video Game Design